A strange little side quest
If Thing Thing sends you down a curiosity rabbit hole, start here. Space Invaders arrived in 1978 and helped turn electronic games from an arcade curiosity into mainstream entertainment. The surprising part is how quickly the next milestone followed. Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. The details change, but the appeal of learning a system and trying again is remarkably persistent.