A strange little side quest
The rules may be simple on screen, but the backstory around Mutual Destruction is anything but tiny. Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. And then there is this: Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. The details change, but the appeal of learning a system and trying again is remarkably persistent.