A strange little side quest
The rules may be simple on screen, but the backstory around Flower Shop Html5 is anything but tiny. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. And then there is this: Computer Space reached arcades in 1971 and became one of the earliest commercial electronic arcade games, even though its controls proved demanding for many players. The details change, but the appeal of learning a system and trying again is remarkably persistent.