A strange little side quest
A little context makes EmberWind more fun to place on the gaming map. Reader Rabbit's 1986 arrival was part of a major expansion of educational computer software before the CD-ROM boom of the 1990s. The same trail leads to another fact: By 1987, fantasy role-playing had become a major computer-game direction, with Zelda, licensed Dungeons & Dragons games and other story-led adventures expanding the form. That is the kind of background detail that makes another attempt at EmberWind feel a bit more connected to the history of play.