A strange little side quest
The next time Trollface Quest 13 asks for one more try, remember that game ideas rarely appear from nowhere. By 1987, fantasy role-playing had become a major computer-game direction, with Zelda, licensed Dungeons & Dragons games and other story-led adventures expanding the form. Another piece of context lands nicely beside it: Computer Space reached arcades in 1971 and became one of the earliest commercial electronic arcade games, even though its controls proved demanding for many players. So a round of Trollface Quest 13 is not just a quick distraction; it is a tiny stop on a much longer role-playing games timeline.