A strange little side quest
The mechanics around Smash a Smartphone have roots that stretch far beyond modern browsers. In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. The broader history adds one more wrinkle. Spacewar! appeared on MIT's PDP-1 in 1962 and became one of the earliest influential computer games shared among programmers. The details change, but the appeal of learning a system and trying again is remarkably persistent.