A strange little side quest
Murder Arena has plenty of company in a long tradition of players chasing timing, patterns and better decisions. SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. The same trail leads to another fact: Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. That history is one reason familiar mechanics can still feel new when they are recombined well.