A strange little side quest
One reason space keeps producing good game ideas around Mothership is that its history is full of strange turns. Voyager 1 entered interstellar space in 2012, and Voyager 2 followed in 2018. That is only half the story. Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. So a round of Mothership is not just a quick distraction; it is a tiny stop on a much longer space timeline.