A strange little side quest
One reason role-playing games keeps producing good game ideas around Love Story: Find the Piece is that its history is full of strange turns. Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. The same trail leads to another fact: In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. That long chain of experiments is part of why role-playing games still feels fresh when a game finds the right twist.