A strange little side quest
A quick detour while Halloween House Makeover waits for your next move: In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. Another piece of context lands nicely beside it: Nintendo's Donkey Kong arrived in 1981 and introduced the character first known as Jumpman, who later became Mario. That history is one reason familiar mechanics can still feel new when they are recombined well.