A strange little side quest
One reason simulation games keeps producing good game ideas around Collect Nectar is that its history is full of strange turns. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. And then there is this: Pong was field-tested in California bars in 1972 and helped launch the modern arcade-game era. Grombi files that under: small game, surprisingly large backstory.