A strange little side quest
One reason racing keeps producing good game ideas around City Parking is that its history is full of strange turns. Formula 1 introduced pit-lane speed limits during the 1994 season as safety concerns grew around increasingly fast cars and busier pit lanes. The surprising part is how quickly the next milestone followed. Spacewar! appeared on MIT's PDP-1 in 1962 and became one of the earliest influential computer games shared among programmers. The screen is modern; the urge to test skill, pattern and timing definitely is not.