A strange little side quest
Here is a rabbit hole for the next loading screen in Arty Mouse & Friends: Sticker Book: In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. The same trail leads to another fact: Nintendo's Donkey Kong arrived in 1981 and introduced the character first known as Jumpman, who later became Mario. That history is one reason familiar mechanics can still feel new when they are recombined well.