A strange little side quest
Grimace Shake City Chaos has plenty of company in a long tradition of players chasing timing, patterns and better decisions. SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. And then there is this: Spacewar! appeared on MIT's PDP-1 in 1962 and became one of the earliest influential computer games shared among programmers. It is a good reminder that simple game mechanics can carry a surprising amount of history.