A strange little side quest
There is a neat bit of history hiding behind the kind of play you find in Alchemy Idle Clicker. SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. That old idea kept changing rather than disappearing. Pong was field-tested in California bars in 1972 and helped launch the modern arcade-game era. The details change, but the appeal of learning a system and trying again is remarkably persistent.