A strange little side quest
There is a neat bit of history hiding behind the kind of play you find in Zombits Trouble. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. It also connects to a different milestone: Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. Not bad for a few facts hiding behind a Play button.