A strange little side quest
Between one round of The Cult and the next, this is worth knowing: Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. That old idea kept changing rather than disappearing. Spacewar! appeared on MIT's PDP-1 in 1962 and became one of the earliest influential computer games shared among programmers. That is the kind of background detail that makes another attempt at The Cult feel a bit more connected to the history of play.