A strange little side quest
Here is a rabbit hole for the next loading screen in Woods of Nevia: Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. The surprising part is how quickly the next milestone followed. In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. It is a good reminder that simple game mechanics can carry a surprising amount of history.