A strange little side quest
Thing Thing has plenty of company in a long tradition of players chasing timing, patterns and better decisions. Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. The same trail leads to another fact: Computer Space reached arcades in 1971 and became one of the earliest commercial electronic arcade games, even though its controls proved demanding for many players. That gives Thing Thing a little more company than it first appears to have.