A strange little side quest
Before the next round of Super Cop Hero, here is a piece of the bigger picture. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. That is only half the story. Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. That history is one reason familiar mechanics can still feel new when they are recombined well.