A strange little side quest
Before the next round of Stumble Survival Guys, here is a piece of the bigger picture. By 1987, fantasy role-playing had become a major computer-game direction, with Zelda, licensed Dungeons & Dragons games and other story-led adventures expanding the form. The same trail leads to another fact: In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. The details change, but the appeal of learning a system and trying again is remarkably persistent.