A strange little side quest
A small trivia drop for Smash Miner Idle: SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. Another piece of context lands nicely beside it: In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. The screen is modern; the urge to test skill, pattern and timing definitely is not.