A strange little side quest
A small trivia drop for Salvage & Sons: SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. Another piece of context lands nicely beside it: Computer Space reached arcades in 1971 and became one of the earliest commercial electronic arcade games, even though its controls proved demanding for many players. The details change, but the appeal of learning a system and trying again is remarkably persistent.