A strange little side quest
Even a quick game like Merge Cake: Food Idle sits on top of decades — and sometimes centuries — of ideas. Electric refrigeration reached the American mass market in the late 1920s, changing how households stored food and even how desserts such as ice cream could be made at home. The timeline takes another interesting turn: SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. The details change, but the appeal of learning a system and trying again is remarkably persistent.