A strange little side quest
Before the next round of My Dolphin Show, here is a piece of the bigger picture. Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. The surprising part is how quickly the next milestone followed. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. It is a good reminder that simple game mechanics can carry a surprising amount of history.