A strange little side quest
One reason role-playing games keeps producing good game ideas around Mega Museum is that its history is full of strange turns. Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. The broader history adds one more wrinkle. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. It is a good reminder that simple game mechanics can carry a surprising amount of history.