A strange little side quest
Johnny Rocketfingers has plenty of company in a long tradition of players chasing timing, patterns and better decisions. Humans did not see the Moon's far side until a Soviet spacecraft flew past it in 1959. The surprising part is how quickly the next milestone followed. Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. That is the kind of background detail that makes another attempt at Johnny Rocketfingers feel a bit more connected to the history of play.