A strange little side quest
One reason simulation games keeps producing good game ideas around Give a Birth to Your Daughter is that its history is full of strange turns. SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. It also connects to a different milestone: In 18th-century America, upper-class men as well as women wore make-up, a reminder that beauty customs have never been as fixed as they can seem. So a round of Give a Birth to Your Daughter is not just a quick distraction; it is a tiny stop on a much longer simulation games timeline.