A strange little side quest
One reason simulation games keeps producing good game ideas around Ghostly Night Harvest is that its history is full of strange turns. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. It also connects to a different milestone: Nintendo's Donkey Kong arrived in 1981 and introduced the character first known as Jumpman, who later became Mario. So a round of Ghostly Night Harvest is not just a quick distraction; it is a tiny stop on a much longer simulation games timeline.