A strange little side quest
The mechanics around Ghost City have roots that stretch far beyond modern browsers. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. That old idea kept changing rather than disappearing. Space Invaders arrived in 1978 and helped turn electronic games from an arcade curiosity into mainstream entertainment. That long chain of experiments is part of why simulation games still feels fresh when a game finds the right twist.