A strange little side quest
Fun Tattoo Shop belongs to a much longer story of play than a browser tab might suggest. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. There is another connection worth keeping in the same mental pocket: By the 1890s, department stores and mail-order catalogs were selling mass-produced ready-to-wear clothes in standardized styles and price ranges. That is the kind of background detail that makes another attempt at Fun Tattoo Shop feel a bit more connected to the history of play.