A strange little side quest
A quick detour while Devil’s Corp waits for your next move: Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. The surprising part is how quickly the next milestone followed. Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. That long chain of experiments is part of why action games still feels fresh when a game finds the right twist.