A strange little side quest
The rules may be simple on screen, but the backstory around Grand Story is anything but tiny. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. And the history keeps stacking up: Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. So a round of Grand Story is not just a quick distraction; it is a tiny stop on a much longer simulation games timeline.