A strange little side quest
One reason racing keeps producing good game ideas around Crypto Exchange Simulator is that its history is full of strange turns. A top Formula 1 tyre stop can happen in under two seconds; McLaren set a 1.80-second pit-stop record. And then there is this: M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. The details change, but the appeal of learning a system and trying again is remarkably persistent.