A strange little side quest
A quick detour while Castaway waits for your next move: Early computer role-playing games helped turn rules, inventories, exploration and character progression into systems that could support long-form digital adventures. The surprising part is how quickly the next milestone followed. In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. It is a good reminder that simple game mechanics can carry a surprising amount of history.