A strange little side quest
The mechanics around Breakfast Time have roots that stretch far beyond modern browsers. SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. That is only half the story. Spacewar! appeared on MIT's PDP-1 in 1962 and became one of the earliest influential computer games shared among programmers. It is a good reminder that simple game mechanics can carry a surprising amount of history.