A strange little side quest
Thief at the Gym may feel immediate, but the ideas around puzzles have been evolving for a very long time. Alexey Pajitnov created Tetris in 1984 after drawing inspiration from pentomino puzzles, then simplified the idea around shapes made from four squares. The broader history adds one more wrinkle. Nintendo's Donkey Kong arrived in 1981 and introduced the character first known as Jumpman, who later became Mario. The details change, but the appeal of learning a system and trying again is remarkably persistent.