A strange little side quest
Tapterra may feel immediate, but the ideas around space have been evolving for a very long time. Humans did not see the Moon's far side until a Soviet spacecraft flew past it in 1959. And then there is this: SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. Grombi files that under: small game, surprisingly large backstory.