A strange little side quest
One reason puzzles keeps producing good game ideas around Sliderz is that its history is full of strange turns. Alexey Pajitnov created Tetris in 1984 after drawing inspiration from pentomino puzzles, then simplified the idea around shapes made from four squares. And then there is this: Space Invaders, released in 1978, helped push video games into mainstream popular culture. That long chain of experiments is part of why puzzles still feels fresh when a game finds the right twist.