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Rick Dangerous HTML5

π‘Ήπ’Šπ’„π’Œ π‘«π’‚π’π’ˆπ’†π’“π’π’–π’” is a video game developed by Core Design and published by Rainbird Software in 1989. Core Design's first original game and first success, π‘Ήπ’Šπ’„π’Œ π‘«π’‚π’π’ˆπ’†π’“π’π’–π’” was released on Amiga 500, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum. The game achieved cult status, and many amateur versions β€” ports, clones, and remakes…

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Rick Dangerous HTML5

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A strange little side quest

There is a neat bit of history hiding behind the kind of play you find in Rick Dangerous HTML5. Donkey Kong arrived in 1981 with a character called Jumpman, who would later become one of gaming's most recognizable figures: Mario. That old idea kept changing rather than disappearing. Street Fighter II, released in 1991, turned head-to-head arcade fighting into a worldwide phenomenon and helped define the modern fighting-game genre. The screen is modern; the urge to test skill, pattern and timing definitely is not.

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What you are getting into

π‘Ήπ’Šπ’„π’Œ π‘«π’‚π’π’ˆπ’†π’“π’π’–π’” is a video game developed by Core Design and published by Rainbird Software in 1989. Core Design's first original game and first success, π‘Ήπ’Šπ’„π’Œ π‘«π’‚π’π’ˆπ’†π’“π’π’–π’” was released on Amiga 500, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum. The game achieved cult status, and many amateur versions β€” ports, clones, and remakes β€” followed. It is a platform game with "cartoon" graphics in which the player embodies Rick Dangerous, a sort of Indiana Jones, in search of the lost Goolus tribe in the Amazon. But his plane crashes, and that's where the game begins. The action takes place in 1945. A feature universally recognized by fans of the game is its difficulty. Indeed, the levels are full of traps often hidden or practically impossible to avoid, there is only a very limited amount of lives, the quantity of bombs and bullets available to Rick decreases very quickly. The progression requires not only to have good reflexes, but also to die and retry until you know by heart the layout of the traps of the level.