A strange little side quest
The mechanics around Milo Snow Ice have roots that stretch far beyond modern browsers. SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. And the history keeps stacking up: Spacewar! appeared on MIT's PDP-1 in 1962 and became one of the earliest influential computer games shared among programmers. So a round of Milo Snow Ice is not just a quick distraction; it is a tiny stop on a much longer simulation games timeline.