A strange little side quest
One reason learning games keeps producing good game ideas around Gumball: how to draw Gumball is that its history is full of strange turns. Reader Rabbit's 1986 arrival was part of a major expansion of educational computer software before the CD-ROM boom of the 1990s. The same trail leads to another fact: Spacewar! appeared on MIT's PDP-1 in 1962 and became one of the earliest influential computer games shared among programmers. That is the kind of background detail that makes another attempt at Gumball: how to draw Gumball feel a bit more connected to the history of play.