A strange little side quest
Here is a rabbit hole for the next loading screen in Ghost Range Sniper: SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. That old idea kept changing rather than disappearing. Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. The details change, but the appeal of learning a system and trying again is remarkably persistent.