A strange little side quest
Even a quick game like Dream Farm 3D sits on top of decades — and sometimes centuries — of ideas. SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. It also connects to a different milestone: Street Fighter II, released in 1991, turned head-to-head arcade fighting into a worldwide phenomenon and helped define the modern fighting-game genre. The screen is modern; the urge to test skill, pattern and timing definitely is not.