A strange little side quest
City of Fear has plenty of company in a long tradition of players chasing timing, patterns and better decisions. SimCity grew out of Will Wright's enjoyment of the map editor he had built for an earlier game; the act of shaping a city became the game itself. That is only half the story. Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. That is the kind of background detail that makes another attempt at City of Fear feel a bit more connected to the history of play.