A strange little side quest
Zoom out from Captured City 3D for a moment and the timeline gets surprisingly deep. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. A second detail makes the picture even better: Doom changed game design and distribution in 1993 by separating its engine from content and spreading widely through shareware. The screen is modern; the urge to test skill, pattern and timing definitely is not.