A strange little side quest
A little context makes Avatar World: Dream City more fun to place on the gaming map. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. The broader history adds one more wrinkle. By the 1890s, department stores and mail-order catalogs were selling mass-produced ready-to-wear clothes in standardized styles and price ranges. Grombi files that under: small game, surprisingly large backstory.