A strange little side quest
There is a neat bit of history hiding behind the kind of play you find in Armadillo Knight. Alexey Pajitnov created Tetris in 1984 after drawing inspiration from pentomino puzzles, then simplified the idea around shapes made from four squares. And then there is this: By 1987, fantasy role-playing had become a major computer-game direction, with Zelda, licensed Dungeons & Dragons games and other story-led adventures expanding the form. That is the kind of background detail that makes another attempt at Armadillo Knight feel a bit more connected to the history of play.