A strange little side quest
The rules may be simple on screen, but the backstory around Amazing Tattoo Shop is anything but tiny. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. The surprising part is how quickly the next milestone followed. By the 1890s, department stores and mail-order catalogs were selling mass-produced ready-to-wear clothes in standardized styles and price ranges. The screen is modern; the urge to test skill, pattern and timing definitely is not.