A strange little side quest
Before the next round of Airport Management, here is a piece of the bigger picture. M.U.L.E. arrived in 1983 with multiplayer competition built around gathering resources and keeping a colony alive, an early example of resource-driven strategy play. A second detail makes the picture even better: Computer Space reached arcades in 1971 and became one of the earliest commercial electronic arcade games, even though its controls proved demanding for many players. The screen is modern; the urge to test skill, pattern and timing definitely is not.